
{$CLEO .cm}

0247: load_model 8185
0247: load_model 3452
0247: load_model 3453
0247: load_model 10023
0247: load_model 8397
0247: load_model 2745
0247: load_model 3462
0247: load_model 3471
0247: load_model 14467
0247: load_model 3441
0247: load_model 3494
0247: load_model 3502
0247: load_model 6235
0247: load_model 3440
0247: load_model 8650
0247: load_model 3980
0247: load_model 9918
0247: load_model 6959
0247: load_model 6965
0247: load_model 970
0247: load_model 5720
0247: load_model 6964
0247: load_model 14617
0247: load_model 14616
0247: load_model 16684
0247: load_model 1381
model.Load(#HUNTLEY)
model.Load(#ADMIRAL)
model.Load(#STAFFORD)
model.Load(#CAMERA)
038B: load_requested_models
04ED: load_animation  "ON_LOOKERS"

:load 
wait 0
if 
04EE:   animation "ON_LOOKERS" loaded

jf @load
00C0: set_current_time 10 0
01B6: set_weather 3

:PEOPLE


0376: 615@ = create_random_actor_at  5164.9438 5188.2378 37.2888
actor.Angle(615@) = 95.2691
//actor.GiveWeaponAndAmmo(615@, camera, 99999)
0812: AS_actor 615@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB

0376: 616@ = create_random_actor_at  5172.4634 5176.1611 39.8909
actor.Angle(616@) = 95.2691
//actor.GiveWeaponAndAmmo(616@, camera, 99999)
0812: AS_actor 616@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB

0376: 617@ = create_random_actor_at  5166.9209 5146.2632 38.1565
actor.Angle(617@) = 95.2691
0812: AS_actor 617@ perform_animation "shout_01" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB

0376: 618@ = create_random_actor_at  5173.1655 5071.5083 39.8909
actor.Angle(618@) = 95.2691
0812: AS_actor 618@ perform_animation "shout_01" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB


0376: 619@ = create_random_actor_at   5167.9326 5060.0952 38.5356
actor.Angle(619@) = 95.2691
0812: AS_actor 619@ perform_animation "shout_01" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB



0376: 620@ = create_random_actor_at  5175.707 5030.1113 40.7659
actor.Angle(620@) = 95.2691
0812: AS_actor 620@ perform_animation "shout_01" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB


0376: 621@ = create_random_actor_at 5169.5449 5009.3433 39.0158 
actor.Angle(621@) = 95.2691
0812: AS_actor 621@ perform_animation "shout_01" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB


0376: 622@ = create_random_actor_at  5164.5747 4998.584 37.4776
actor.Angle(622@) = 95.2691
0812: AS_actor 622@ perform_animation "shout_01" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB



0376: 623@ = create_random_actor_at 5175.6675 4979.6309 40.7659 
actor.Angle(623@) = 95.2691
0812: AS_actor 623@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB



0376: 624@ = create_random_actor_at 5167.5327 4973.6934 38.1565 
actor.Angle(624@) = 95.2691
0812: AS_actor 624@ perform_animation "shout_01" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB



0376: 625@ = create_random_actor_at  5189.5781 4991.812 47.7612
actor.Angle(625@) = 95.2691
0812: AS_actor 625@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB




0376: 626@ = create_random_actor_at  5184.623 5004.8843 46.3927
actor.Angle(626@) = 95.2691
0812: AS_actor 626@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB



0376: 627@ = create_random_actor_at 5186.2334 5085.6597 46.8438 
actor.Angle(627@) = 95.2691
0812: AS_actor 627@ perform_animation "shout_01" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB

0376: 628@ = create_random_actor_at 5193.6421 5119.6812 49.0159 
actor.Angle(628@) = 95.2691
0812: AS_actor 628@ perform_animation "shout_01" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB


0376: 629@ = create_random_actor_at 5186.6904 5152.2998 46.9706 
actor.Angle(629@) = 95.2691
0812: AS_actor 629@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB


0376: 630@ = create_random_actor_at 5188.3071 5226.4658 47.2737 
actor.Angle(630@) = 95.2691
0812: AS_actor 630@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB


0376: 631@ = create_random_actor_at  5193.0889 5245.4731 48.5708
actor.Angle(631@) = 95.2691
0812: AS_actor 631@ perform_animation "shout_01" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB

0376: 632@ = create_random_actor_at  5184.1519 5239.8057 46.2887
actor.Angle(632@) = 95.2691
0812: AS_actor 632@ perform_animation "shout_01" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB



0376: 633@ = create_random_actor_at  5183.9087 5274.5454 45.9978 
actor.Angle(633@) = 95.2691
0812: AS_actor 633@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB



0376: 634@ = create_random_actor_at  5169.1621 5239.8193 38.9243
actor.Angle(634@) = 95.2691
0812: AS_actor 634@ perform_animation "shout_01" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB



0376: 635@ = create_random_actor_at 5172.6191 5297.938 39.8909
actor.Angle(635@) = 95.2691
0812: AS_actor 635@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB



:other_side

0376: 641@ = create_random_actor_at  5087.3247 5247.019 39.4038
actor.Angle(641@) =  274.2612
0812: AS_actor 641@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB

0376: 642@ = create_random_actor_at 5081.2539 5275.582 41.1882 
actor.Angle(642@) =  274.2612
0812: AS_actor 642@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB

0376: 643@ = create_random_actor_at  5088.3188 5313.5918 39.0141
actor.Angle(643@) =  274.2612
0812: AS_actor 643@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB


0376: 644@ = create_random_actor_at 5081.8516 5246.3994 40.7659
actor.Angle(644@) =  274.2612
0812: AS_actor 644@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB



0376: 645@ = create_random_actor_at 5091.3403 5225.8657 38.0323
actor.Angle(645@) =  274.2612
0812: AS_actor 645@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB


0376: 646@ = create_random_actor_at  5083.6973 5191.3848 40.3208
actor.Angle(646@) =  274.2612
0812: AS_actor 646@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB


0376: 647@ = create_random_actor_at  5087.7139 5156.2622 39.0237
actor.Angle(647@) =  274.2612
0812: AS_actor 647@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB



0376: 648@ = create_random_actor_at 5066.2827 5148.1021 48.1409
actor.Angle(648@) =  274.2612
0812: AS_actor 648@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB

0376: 649@ = create_random_actor_at  5065.2959 5192.6694 48.5708
actor.Angle(649@) =  274.2612
0812: AS_actor 649@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB


0376: 650@ = create_random_actor_at 5073.0762 5226.0376 46.3571
actor.Angle(650@) =  274.2612
0812: AS_actor 650@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB


0376: 651@ = create_random_actor_at 5065.5244 5260.1504 48.554 
actor.Angle(651@) =  274.2612
0812: AS_actor 651@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB


0376: 652@ = create_random_actor_at 5071.9409 5281.5698 46.6876
actor.Angle(652@) =  274.2612
0812: AS_actor 652@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB

0376: 655@ = create_random_actor_at 5091.5801 4977.4678 38.1119
actor.Angle(655@) =  274.2612
0812: AS_actor 655@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB



0376: 656@ = create_random_actor_at 5062.9912 5123.8828 49.4039
actor.Angle(656@) =  274.2612
0812: AS_actor 656@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB

0376: 657@ = create_random_actor_at 5089.4927 5102.9438 38.5938
actor.Angle(657@) =  274.2612
0812: AS_actor 657@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB

0376: 658@ = create_random_actor_at  5081.3013 5085.2432 40.7659
actor.Angle(658@) =  274.2612
0812: AS_actor 658@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB

0376: 659@ = create_random_actor_at 5093.4663 5071.313 37.2888
actor.Angle(659@) =  274.2612
0812: AS_actor 659@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB

0376: 660@ = create_random_actor_at 5089.0083 5039.2993 37.6813 
actor.Angle(660@) =  274.2612
0812: AS_actor 660@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB

0376: 661@ = create_random_actor_at  5068.2295 5098.1548 47.719
actor.Angle(661@) =  274.2612
0812: AS_actor 661@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB

0376: 662@ = create_random_actor_at 5082.9521 5106.3354 40.3208
actor.Angle(662@) =  274.2612
0812: AS_actor 662@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB


0376: 663@ = create_random_actor_at 5081.2129 5037.5308 37.6813
actor.Angle(663@) =  274.2612
0812: AS_actor 663@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB


0376: 664@ = create_random_actor_at 5069.9302 5154.959 46.8438
actor.Angle(664@) =  274.2612
0812: AS_actor 664@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB

0376: 665@ = create_random_actor_at 5079.1294 5162.9106 41.6331
actor.Angle(665@) =  274.2612
0812: AS_actor 665@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB

0376: 666@ = create_random_actor_at 5084.8145 4988.2412 39.8909 
actor.Angle(666@) =  274.2612
0812: AS_actor 666@ perform_animation "shout_02" IFP "ON_LOOKERS" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1  // versionB


$crowd1 = audiostream.Load3D("cleo\race_maps\crowd.mp3")
audiostream.Loop($crowd1, 1)
audiostream.LinkToActor($crowd1, 664@)

$crowd2 = audiostream.Load3D("cleo\race_maps\crowd.mp3")
audiostream.Loop($crowd2, 1)
audiostream.LinkToActor($crowd2, 648@)

$crowd3 = audiostream.Load3D("cleo\race_maps\crowd.mp3")
audiostream.Loop($crowd3, 1)
audiostream.LinkToActor($crowd3, 624@)

$crowd4 = audiostream.Load3D("cleo\race_maps\crowd.mp3")
audiostream.Loop($crowd4, 1)
audiostream.LinkToActor($crowd4, 643@)

$crowd5 = audiostream.Load3D("cleo\race_maps\crowd.mp3")
audiostream.Loop($crowd5, 1)
audiostream.LinkToActor($crowd5, 617@)

$crowd6 = audiostream.Load3D("cleo\race_maps\crowd.mp3")
audiostream.Loop($crowd6, 1)
audiostream.LinkToActor($crowd6, 655@)
audiostream.PerformAction($crowd6, play)
audiostream.PerformAction($crowd5, play)
audiostream.PerformAction($crowd4, play)
audiostream.PerformAction($crowd3, play)
audiostream.PerformAction($crowd2, play)
audiostream.PerformAction($crowd1, play)
710@ = car.Create(#HUNTLEY, 5113.0449, 5155.2734, 35.493)
car.Angle(710@) = 183.5035
car.Health(710@) = 5000
088B: set_car 710@ form_drag_multiplier_to 1.7
0423: set_car 710@ improved_handling_to 3.0 // (float)
0560: create_random_actor_in_car 710@ handle_as 500@
actor.Health(500@) = 600


711@ = car.Create(#HUNTLEY, 5105.9561, 5151.9082, 35.493)
car.Angle(711@) = 183.5035
car.Health(711@) = 5000
088B: set_car 711@ form_drag_multiplier_to 1.7
0423: set_car 711@ improved_handling_to 3.0 // (float)
0560: create_random_actor_in_car 711@ handle_as 501@
actor.Health(501@) = 600

712@ = car.Create(#HUNTLEY,  5104.1807, 5167.3457, 35.493)
car.Angle(712@) = 183.5035
car.Health(712@) = 5000
088B: set_car 712@ form_drag_multiplier_to 1.7
0423: set_car 712@ improved_handling_to 3.0 // (float)

0560: create_random_actor_in_car 712@ handle_as 502@
//502@ = actor.CreateAsDriver(civmale, #BALLAS1, 712@)
actor.Health(502@) = 600

713@ = car.Create(#HUNTLEY,  5102.6792, 5183.876, 35.493)
car.Angle(713@) = 183.5035
car.Health(713@) = 5000
088B: set_car 713@ form_drag_multiplier_to 1.7
0423: set_car 713@ improved_handling_to 3.0 // (float)

0560: create_random_actor_in_car 713@ handle_as 503@
actor.Health(503@) = 600

714@ = car.Create(#HUNTLEY, 5116.2573, 5185.627, 35.493)
car.Angle(714@) = 183.5035
car.Health(714@) = 5000
088B: set_car 714@ form_drag_multiplier_to 1.7
0423: set_car 714@ improved_handling_to 3.0 // (float)

0560: create_random_actor_in_car 714@ handle_as 504@
actor.Health(504@) = 600

715@ = car.Create(#HUNTLEY, 5116.3462, 5202.0654, 35.493)
car.Angle(715@) = 183.5035
car.Health(715@) = 5000
088B: set_car 715@ form_drag_multiplier_to 1.7
0423: set_car 715@ improved_handling_to 3.0 // (float)

0560: create_random_actor_in_car 715@ handle_as 505@
actor.Health(505@) = 600


716@ = car.Create(#HUNTLEY,  5116.3462, 5202.0654, 35.493)
car.Angle(716@) = 183.5035
car.Health(716@) = 5000
088B: set_car 716@ form_drag_multiplier_to 1.7
0423: set_car 716@ improved_handling_to 3.0 // (float)

0560: create_random_actor_in_car 716@ handle_as 506@
actor.Health(506@) = 600


717@ = car.Create(#HUNTLEY, 5105.6704, 5205.2939, 35.493)
car.Angle(717@) = 183.5035
car.Health(717@) = 5000
088B: set_car 717@ form_drag_multiplier_to 1.7
0423: set_car 717@ improved_handling_to 3.0 // (float)
//0430: put_actor $player_actor  into_car 717@ passenger_seat 0
072A: put_actor $player_actor into_car 717@ driverseat

//0430: put_actor $player_actor into_car 717@ passenger_seat 0
//0560: create_random_actor_in_car 717@ handle_as 507@
//actor.Health(507@) = 600







029B: 1@ = init_object 8185 at 5160.80176 5135.08789 34.8066 // object (vgsSredbrix02) (1)
0453: set_object 1@ XY_rotation 0.0 0.0 angle 180.0
029B: 2@ = init_object 8185 at 5160.78711 5054.5 34.8066 // object (vgsSredbrix02) (2)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 179.995
029B: 3@ = init_object 3452 at 5170.37598 5127.75879 38.5315 // object (bballintvgn1) (1)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 90.0
029B: 4@ = init_object 3452 at 5188.35938 5127.62402 46.7815 // object (bballintvgn1) (2)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 90.0
029B: 5@ = init_object 3452 at 5170.37988 5098.18115 38.5315 // object (bballintvgn1) (3)
0453: set_object 5@ XY_rotation 0.0 0.0 angle 90.0
029B: 6@ = init_object 3452 at 5170.3877 5068.55518 38.5315 // object (bballintvgn1) (4)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 90.0
029B: 7@ = init_object 3452 at 5170.39258 5038.9624 38.5315 // object (bballintvgn1) (5)
0453: set_object 7@ XY_rotation 0.0 0.0 angle 90.0
029B: 8@ = init_object 3452 at 5170.40137 5009.36621 38.5315 // object (bballintvgn1) (6)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 90.0
029B: 9@ = init_object 3452 at 5170.37402 5157.39063 38.5315 // object (bballintvgn1) (7)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 90.0
029B: 10@ = init_object 3452 at 5170.35547 5186.98242 38.5315 // object (bballintvgn1) (8)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 90.0
029B: 11@ = init_object 3452 at 5170.34424 5216.58301 38.5315 // object (bballintvgn1) (9)
0453: set_object 11@ XY_rotation 0.0 0.0 angle 90.0
029B: 12@ = init_object 3452 at 5170.33496 5246.18262 38.5315 // object (bballintvgn1) (10)
0453: set_object 12@ XY_rotation 0.0 0.0 angle 90.0
029B: 13@ = init_object 3452 at 5170.31396 5275.5498 38.5315 // object (bballintvgn1) (11)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 90.0
029B: 14@ = init_object 3452 at 5170.31836 5305.14844 38.5315 // object (bballintvgn1) (12)
0453: set_object 14@ XY_rotation 0.0 0.0 angle 90.0
029B: 15@ = init_object 3452 at 5188.37939 5157.24756 46.7815 // object (bballintvgn1) (13)
0453: set_object 15@ XY_rotation 0.0 0.0 angle 90.0
029B: 16@ = init_object 3452 at 5188.38037 5186.8125 46.7815 // object (bballintvgn1) (14)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 90.0
029B: 17@ = init_object 3452 at 5188.36963 5216.39404 46.7815 // object (bballintvgn1) (15)
0453: set_object 17@ XY_rotation 0.0 0.0 angle 90.0
029B: 18@ = init_object 3452 at 5188.40527 5246.00098 46.7815 // object (bballintvgn1) (16)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 90.0
029B: 19@ = init_object 3452 at 5188.38477 5275.62793 46.7815 // object (bballintvgn1) (17)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 90.0
029B: 20@ = init_object 3452 at 5188.36816 5305.25293 46.7815 // object (bballintvgn1) (18)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 90.0
029B: 21@ = init_object 8185 at 5160.82422 5230.13574 34.8066 // object (vgsSredbrix02) (4)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 179.995
029B: 22@ = init_object 3453 at 5163.94824 5334.47461 38.5064 // object (bballintvgn2) (1)
0453: set_object 22@ XY_rotation 0.0 0.0 angle 90.0
029B: 23@ = init_object 8185 at 5130.99805 5203.54785 33.9565 // object (vgsSredbrix02) (6)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 0.0
029B: 24@ = init_object 10023 at 5128.96582 4957.49707 42.2392 // object (sfe_archybald1) (1)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 0.0
029B: 25@ = init_object 8397 at 5128.62598 5095.73438 2.0121 // object (luxorpillar01_lvs) (2)
0453: set_object 25@ XY_rotation 0.0 0.0 angle 0.0
029B: 26@ = init_object 2745 at 5128.7627 5249.16357 37.0656 // object (CJ_STAT_3) (1)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 0.0
029B: 27@ = init_object 3462 at 5128.24316 5263.64746 37.4208 // object (csrangel_lvs) (1)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 0.0
029B: 28@ = init_object 3471 at 5128.61084 5042.09717 37.3066 // object (vgschinalion1) (1)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 270.0
029B: 29@ = init_object 14467 at 5128.96582 5214.60059 38.7909 // object (carter_statue) (1)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 90.0
029B: 30@ = init_object 3441 at 5128.37842 5229.42578 37.8827 // object (luxorpillar02_lvs) (1)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 0.0
029B: 31@ = init_object 3494 at 5128.58936 5151.7085 39.746 // object (luxorpillar04_lvs) (1)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 0.0
029B: 34@ = init_object 3452 at 5153.35352 5339.78613 38.5315 // object (bballintvgn1) (12)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 179.995
029B: 35@ = init_object 3502 at 5128.60059 5292.34082 29.2413 // object (vgsN_con_tube) (1)
0453: set_object 35@ XY_rotation 85.99 0.0 angle 0.0
029B: 36@ = init_object 6235 at 5128.86865 5330.1582 45.5685 // object (canal_arch01) (1)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 0.0
029B: 37@ = init_object 3453 at 5182.02393 5352.42041 46.8065 // object (bballintvgn2) (1)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 90.0
029B: 38@ = init_object 3452 at 5188.35986 5334.87158 46.7815 // object (bballintvgn1) (18)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 90.0
029B: 39@ = init_object 3452 at 5153.48389 5357.97705 46.7815 // object (bballintvgn1) (18)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 180.0
029B: 40@ = init_object 3452 at 5104.38184 5340.01367 38.5315 // object (bballintvgn1) (12)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 179.995
029B: 41@ = init_object 8185 at 5096.62988 5210.73535 34.8066 // object (vgsSredbrix02) (7)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 0.0
029B: 42@ = init_object 3452 at 5087.4873 5303.84619 38.5315 // object (bballintvgn1) (12)
0453: set_object 42@ XY_rotation 0.0 0.0 angle 270.0
029B: 43@ = init_object 3453 at 5092.96973 5334.02441 38.5064 // object (bballintvgn2) (1)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 180.0
029B: 44@ = init_object 3452 at 5087.50488 5274.23877 38.5315 // object (bballintvgn1) (12)
0453: set_object 44@ XY_rotation 0.0 0.0 angle 270.0
029B: 45@ = init_object 3452 at 5087.51074 5244.72217 38.5315 // object (bballintvgn1) (12)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 270.0
029B: 46@ = init_object 3452 at 5087.51709 5215.28906 38.5315 // object (bballintvgn1) (12)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 270.0
029B: 47@ = init_object 3452 at 5087.50732 5185.75146 38.5315 // object (bballintvgn1) (12)
0453: set_object 47@ XY_rotation 0.0 0.0 angle 270.0
029B: 48@ = init_object 3452 at 5087.52002 5156.14453 38.5315 // object (bballintvgn1) (12)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 270.0
029B: 49@ = init_object 3452 at 5087.50195 5126.51367 38.5315 // object (bballintvgn1) (12)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 270.0
029B: 50@ = init_object 3452 at 5069.12354 5304.17529 46.7815 // object (bballintvgn1) (18)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 270.0
029B: 51@ = init_object 3452 at 5104.70361 5358.16846 46.7815 // object (bballintvgn1) (18)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 179.995
029B: 52@ = init_object 3453 at 5074.36816 5351.81934 46.7565 // object (bballintvgn2) (1)
0453: set_object 52@ XY_rotation 0.0 0.0 angle 180.0
029B: 53@ = init_object 3452 at 5075.19824 5358.18262 46.7815 // object (bballintvgn1) (18)
0453: set_object 53@ XY_rotation 0.0 0.0 angle 179.995
029B: 54@ = init_object 3452 at 5069.12451 5333.73926 46.7815 // object (bballintvgn1) (18)
0453: set_object 54@ XY_rotation 0.0 0.0 angle 270.0
029B: 55@ = init_object 3452 at 5069.09619 5274.62256 46.7815 // object (bballintvgn1) (18)
0453: set_object 55@ XY_rotation 0.0 0.0 angle 270.0
029B: 56@ = init_object 3452 at 5069.06934 5245.0957 46.7815 // object (bballintvgn1) (18)
0453: set_object 56@ XY_rotation 0.0 0.0 angle 270.0
029B: 57@ = init_object 8185 at 5126.24707 5203.56738 33.9565 // object (vgsSredbrix02) (6)
0453: set_object 57@ XY_rotation 0.0 0.0 angle 180.0
029B: 58@ = init_object 8185 at 5129.0 5203.67969 35.8565 // object (vgsSredbrix02) (6)
0453: set_object 58@ XY_rotation 0.0 270.0 angle 0.0
029B: 59@ = init_object 8185 at 5128.52148 5203.82422 35.9315 // object (vgsSredbrix02) (6)
0453: set_object 59@ XY_rotation 0.0 270.0 angle 0.0
029B: 60@ = init_object 3440 at 5128.60547 5294.26953 41.4336 // object (arptpillar01_lvs) (1)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 0.0
029B: 61@ = init_object 8185 at 5130.99463 5122.82129 33.9565 // object (vgsSredbrix02) (6)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 0.0
029B: 62@ = init_object 3440 at 5128.60547 5294.26953 37.4336 // object (arptpillar01_lvs) (1)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 0.0
029B: 63@ = init_object 3502 at 5128.59863 5033.39258 29.2311 // object (vgsN_con_tube) (1)
0453: set_object 63@ XY_rotation 85.99 0.0 angle 179.995
029B: 64@ = init_object 8185 at 5126.2666 5122.34961 33.9565 // object (vgsSredbrix02) (6)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 180.0
029B: 65@ = init_object 8185 at 5128.83789 5125.8291 35.9315 // object (vgsSredbrix02) (6)
0453: set_object 65@ XY_rotation 0.0 270.0 angle 0.0
029B: 66@ = init_object 8185 at 5128.34277 5122.75781 35.9417 // object (vgsSredbrix02) (6)
0453: set_object 66@ XY_rotation 0.0 270.0 angle 0.0
029B: 67@ = init_object 8397 at 5128.62891 5194.10791 2.0121 // object (luxorpillar01_lvs) (2)
0453: set_object 67@ XY_rotation 0.0 0.0 angle 0.0
029B: 68@ = init_object 3440 at 5128.64697 5031.34668 37.4336 // object (arptpillar01_lvs) (1)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 0.0
029B: 69@ = init_object 3440 at 5128.64648 5031.34668 41.9336 // object (arptpillar01_lvs) (1)
0453: set_object 69@ XY_rotation 0.0 0.0 angle 0.0
029B: 70@ = init_object 3440 at 5127.22949 5033.16602 37.4336 // object (arptpillar01_lvs) (1)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 0.0
029B: 71@ = init_object 3440 at 5129.85059 5033.11719 37.4336 // object (arptpillar01_lvs) (1)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 0.0
029B: 72@ = init_object 3440 at 5129.85059 5033.11719 41.6836 // object (arptpillar01_lvs) (1)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 0.0
029B: 73@ = init_object 3440 at 5127.22949 5033.16602 41.9336 // object (arptpillar01_lvs) (1)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 0.0
029B: 74@ = init_object 3452 at 5188.38281 5098.13037 46.7815 // object (bballintvgn1) (2)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 90.0
029B: 75@ = init_object 3452 at 5188.36914 5068.5791 46.7815 // object (bballintvgn1) (2)
0453: set_object 75@ XY_rotation 0.0 0.0 angle 90.0
029B: 76@ = init_object 3452 at 5188.38623 5038.97852 46.7815 // object (bballintvgn1) (2)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 90.0
029B: 77@ = init_object 3452 at 5188.40332 5009.37891 46.7815 // object (bballintvgn1) (2)
0453: set_object 77@ XY_rotation 0.0 0.0 angle 90.0
029B: 78@ = init_object 3452 at 5170.46338 4979.97266 38.5315 // object (bballintvgn1) (6)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 90.0
029B: 79@ = init_object 3452 at 5188.37109 4979.80762 46.8315 // object (bballintvgn1) (2)
0453: set_object 79@ XY_rotation 0.0 0.0 angle 90.0
029B: 80@ = init_object 8185 at 5096.63574 5052.82373 34.8066 // object (vgsSredbrix02) (7)
0453: set_object 80@ XY_rotation 0.0 0.0 angle 0.0
029B: 81@ = init_object 3452 at 5087.51465 5096.96582 38.5315 // object (bballintvgn1) (12)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 270.0
029B: 82@ = init_object 3452 at 5087.51465 5067.40039 38.5315 // object (bballintvgn1) (12)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 270.0
029B: 83@ = init_object 3452 at 5087.51172 5008.18945 38.5315 // object (bballintvgn1) (12)
0453: set_object 83@ XY_rotation 0.0 0.0 angle 270.0
029B: 84@ = init_object 3452 at 5087.5127 4978.62842 38.5315 // object (bballintvgn1) (12)
0453: set_object 84@ XY_rotation 0.0 0.0 angle 270.0
029B: 85@ = init_object 3452 at 5069.07373 5215.55273 46.7815 // object (bballintvgn1) (18)
0453: set_object 85@ XY_rotation 0.0 0.0 angle 270.0
029B: 86@ = init_object 3452 at 5069.07373 5185.92285 46.7815 // object (bballintvgn1) (18)
0453: set_object 86@ XY_rotation 0.0 0.0 angle 270.0
029B: 87@ = init_object 3452 at 5069.07861 5156.41064 46.7815 // object (bballintvgn1) (18)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 270.0
029B: 88@ = init_object 3452 at 5069.05322 5126.78027 46.7815 // object (bballintvgn1) (18)
0453: set_object 88@ XY_rotation 0.0 0.0 angle 270.0
029B: 89@ = init_object 3452 at 5069.06982 5097.2124 46.7815 // object (bballintvgn1) (18)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 270.0
029B: 90@ = init_object 3452 at 5069.09912 5067.63232 46.7815 // object (bballintvgn1) (18)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 270.0
029B: 91@ = init_object 3452 at 5069.09131 5008.49951 46.7815 // object (bballintvgn1) (18)
0453: set_object 91@ XY_rotation 0.0 0.0 angle 270.0
029B: 92@ = init_object 3452 at 5069.11865 4978.95898 46.7815 // object (bballintvgn1) (18)
0453: set_object 92@ XY_rotation 0.0 0.0 angle 270.0
029B: 93@ = init_object 3471 at 5128.42676 5277.02393 37.3066 // object (vgschinalion1) (1)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 90.0
029B: 94@ = init_object 10023 at 5129.00391 4955.26611 42.2392 // object (sfe_archybald1) (1)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 179.995
029B: 95@ = init_object 3494 at 5180.22998 5260.18896 47.9211 // object (luxorpillar04_lvs) (1)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 0.0
029B: 96@ = init_object 3494 at 5180.17432 5231.93848 47.9211 // object (luxorpillar04_lvs) (1)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 0.0
029B: 97@ = init_object 3494 at 5180.2002 5245.43848 47.9211 // object (luxorpillar04_lvs) (1)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 0.0
029B: 98@ = init_object 3494 at 5180.12598 5238.21533 47.9211 // object (luxorpillar04_lvs) (1)
0453: set_object 98@ XY_rotation 0.0 0.0 angle 0.0
029B: 99@ = init_object 3494 at 5180.14502 5252.92578 47.9211 // object (luxorpillar04_lvs) (1)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 0.0
029B: 100@ = init_object 3494 at 5184.104 5231.91162 47.9211 // object (luxorpillar04_lvs) (1)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 0.0
029B: 101@ = init_object 3494 at 5188.30469 5231.9668 47.9211 // object (luxorpillar04_lvs) (1)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 0.0
029B: 102@ = init_object 3494 at 5192.76563 5232.19824 47.9211 // object (luxorpillar04_lvs) (1)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 0.0
029B: 103@ = init_object 3494 at 5196.94678 5232.00684 47.9211 // object (luxorpillar04_lvs) (1)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 0.0
029B: 104@ = init_object 3494 at 5184.15771 5260.10986 47.9211 // object (luxorpillar04_lvs) (1)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 0.0
029B: 105@ = init_object 3494 at 5188.41504 5260.14258 47.9211 // object (luxorpillar04_lvs) (1)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 0.0
029B: 106@ = init_object 3494 at 5192.50049 5260.25732 47.9211 // object (luxorpillar04_lvs) (1)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 0.0
029B: 107@ = init_object 3494 at 5196.6582 5260.24414 47.9211 // object (luxorpillar04_lvs) (1)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 0.0
029B: 108@ = init_object 8650 at 5179.76025 5246.02344 52.8981 // object (shbbyhswall06_lvs) (7)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 0.0
029B: 109@ = init_object 8650 at 5194.62207 5231.15625 52.8981 // object (shbbyhswall06_lvs) (7)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 90.0
029B: 110@ = init_object 8650 at 5194.74756 5260.90332 52.8981 // object (shbbyhswall06_lvs) (7)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 90.0
029B: 111@ = init_object 3980 at 5135.18555 5456.96289 44.1899 // object (LAcityhall1_LAn) (2)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 180.0
029B: 112@ = init_object 9918 at 5031.5498 5335.79443 69.1058 // object (posh2_sfe) (1)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 248.0
029B: 113@ = init_object 10023 at 5045.27002 5120.84375 58.6726 // object (sfe_archybald1) (2)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 267.995
029B: 114@ = init_object 6959 at 5131.59277 5402.94043 34.5626 // object (vegasNbball1) (1)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 0.0
029B: 115@ = init_object 6959 at 5094.47559 5402.96387 34.5626 // object (vegasNbball1) (2)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 0.0
029B: 116@ = init_object 6959 at 5171.49609 5402.88477 34.5626 // object (vegasNbball1) (3)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 0.0
029B: 117@ = init_object 6965 at 5134.46631 5397.80078 38.1687 // object (venefountain02) (1)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 0.0
029B: 118@ = init_object 970 at 5133.38379 5376.10547 36.3499 // object (fencesmallb) (1)
0453: set_object 118@ XY_rotation 0.0 0.0 angle 0.0
029B: 119@ = init_object 970 at 5128.77539 5376.12402 36.3212 // object (fencesmallb) (2)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 0.0
029B: 120@ = init_object 970 at 5124.14258 5376.17871 36.3722 // object (fencesmallb) (3)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 0.0
029B: 121@ = init_object 5720 at 5035.54395 5203.66113 58.6626 // object (holbuild02_law) (4)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 270.0
029B: 122@ = init_object 5720 at 5027.11328 5190.11621 58.6626 // object (holbuild02_law) (5)
0453: set_object 122@ XY_rotation 0.0 0.0 angle 207.999
029B: 123@ = init_object 9918 at 5234.06201 4983.94482 74.8875 // object (posh2_sfe) (2)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 70.24
029B: 124@ = init_object 3980 at 5242.15625 5089.41064 61.7699 // object (LAcityhall1_LAn) (3)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 89.995
029B: 125@ = init_object 6964 at 5133.79248 5396.56445 34.2564 // object (venefountwat02) (1)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 0.0
029B: 126@ = init_object 14617 at 5061.96875 5370.05176 55.7398 // object (ab_pillarTemp2) (1)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 308.0
029B: 127@ = init_object 8650 at 5081.47754 5023.45215 35.4881 // object (shbbyhswall06_lvs) (7)
0453: set_object 127@ XY_rotation 0.0 0.0 angle 90.0
029B: 128@ = init_object 8650 at 5081.46631 5052.01807 35.4881 // object (shbbyhswall06_lvs) (7)
0453: set_object 128@ XY_rotation 0.0 0.0 angle 90.0
029B: 129@ = init_object 14616 at 5213.63037 5371.99219 55.7048 // object (ab_pillarTemp3) (1)
0453: set_object 129@ XY_rotation 0.0 0.0 angle 136.0
029B: 130@ = init_object 8650 at 5075.47754 5023.53418 35.4881 // object (shbbyhswall06_lvs) (7)
0453: set_object 130@ XY_rotation 0.0 0.0 angle 90.0
029B: 131@ = init_object 6959 at 5071.03711 5034.52637 36.7125 // object (vegasNbball1) (4)
0453: set_object 131@ XY_rotation 0.0 0.0 angle 0.0
029B: 132@ = init_object 8650 at 5091.56299 5038.03516 35.5381 // object (shbbyhswall06_lvs) (7)
0453: set_object 132@ XY_rotation 0.0 0.0 angle 0.0
029B: 133@ = init_object 6959 at 5076.05957 5034.41016 35.4625 // object (vegasNbball1) (5)
0453: set_object 133@ XY_rotation 0.0 0.0 angle 0.0
029B: 134@ = init_object 8650 at 5076.72656 5023.35156 37.1881 // object (shbbyhswall06_lvs) (7)
0453: set_object 134@ XY_rotation 0.0 0.0 angle 90.0
029B: 135@ = init_object 8650 at 5070.04297 5023.39648 39.238 // object (shbbyhswall06_lvs) (7)
0453: set_object 135@ XY_rotation 0.0 0.0 angle 90.0
029B: 136@ = init_object 8650 at 5064.72119 5023.33936 41.238 // object (shbbyhswall06_lvs) (7)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 90.0
029B: 137@ = init_object 8650 at 5063.40137 5023.33105 43.063 // object (shbbyhswall06_lvs) (7)
0453: set_object 137@ XY_rotation 0.0 0.0 angle 90.0
029B: 138@ = init_object 8650 at 5076.80908 5052.00732 37.1881 // object (shbbyhswall06_lvs) (7)
0453: set_object 138@ XY_rotation 0.0 0.0 angle 90.0
029B: 139@ = init_object 8650 at 5070.59912 5052.02832 38.9381 // object (shbbyhswall06_lvs) (7)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 90.0
029B: 140@ = init_object 8650 at 5063.41016 5052.02588 41.1881 // object (shbbyhswall06_lvs) (7)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 90.0
029B: 141@ = init_object 8650 at 5063.26074 5052.01074 43.2131 // object (shbbyhswall06_lvs) (7)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 90.0
029B: 142@ = init_object 6959 at 5111.58691 4948.38379 35.0373 // object (vegasNbball1) (8)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 0.0
029B: 143@ = init_object 3980 at 5133.87012 4905.10645 43.7399 // object (LAcityhall1_LAn) (4)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 359.995
029B: 144@ = init_object 9918 at 5042.26855 4936.13477 54.6375 // object (posh2_sfe) (3)
0453: set_object 144@ XY_rotation 0.0 0.0 angle 333.99
029B: 145@ = init_object 5720 at 5189.60742 4943.73828 44.0376 // object (holbuild02_law) (6)
0453: set_object 145@ XY_rotation 0.0 0.0 angle 33.997
029B: 146@ = init_object 3440 at 5129.8252 5291.95947 37.4336 // object (arptpillar01_lvs) (1)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 0.0
029B: 147@ = init_object 3440 at 5127.1333 5291.98193 37.4336 // object (arptpillar01_lvs) (1)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 0.0
029B: 148@ = init_object 3440 at 5127.13281 5291.98145 41.5586 // object (arptpillar01_lvs) (1)
0453: set_object 148@ XY_rotation 0.0 0.0 angle 0.0
029B: 149@ = init_object 3440 at 5129.8252 5291.95898 41.6836 // object (arptpillar01_lvs) (1)
0453: set_object 149@ XY_rotation 0.0 0.0 angle 0.0
029B: 150@ = init_object 3462 at 5128.41553 5171.81934 37.4208 // object (csrangel_lvs) (1)
0453: set_object 150@ XY_rotation 0.0 0.0 angle 0.0
029B: 151@ = init_object 3462 at 5128.57275 5065.34277 37.4208 // object (csrangel_lvs) (1)
0453: set_object 151@ XY_rotation 0.0 0.0 angle 0.0
029B: 152@ = init_object 14467 at 5128.27881 5054.71924 38.7909 // object (carter_statue) (1)
0453: set_object 152@ XY_rotation 0.0 0.0 angle 270.0
029B: 153@ = init_object 2745 at 5128.77051 5079.93506 37.0656 // object (CJ_STAT_3) (1)
0453: set_object 153@ XY_rotation 0.0 0.0 angle 0.0
029B: 154@ = init_object 3494 at 5128.60205 5122.67529 39.746 // object (luxorpillar04_lvs) (1)
0453: set_object 154@ XY_rotation 0.0 0.0 angle 0.0
029B: 155@ = init_object 3494 at 5128.78857 5109.61963 39.746 // object (luxorpillar04_lvs) (1)
0453: set_object 155@ XY_rotation 0.0 0.0 angle 0.0
029B: 156@ = init_object 3494 at 5128.65576 5137.43164 39.746 // object (luxorpillar04_lvs) (1)
0453: set_object 156@ XY_rotation 0.0 0.0 angle 0.0
029B: 157@ = init_object 9918 at 5210.36816 5381.19141 70.4124 // object (posh2_sfe) (4)
0453: set_object 157@ XY_rotation 0.0 0.0 angle 143.987
029B: 158@ = init_object 3494 at 5119.6416 5329.07129 38.121 // object (luxorpillar04_lvs) (1)
0453: set_object 158@ XY_rotation 0.0 0.0 angle 0.0
029B: 159@ = init_object 3494 at 5137.76025 5328.92871 38.121 // object (luxorpillar04_lvs) (1)
0453: set_object 159@ XY_rotation 0.0 0.0 angle 0.0
029B: 160@ = init_object 3494 at 5137.7705 5328.8828 45.696 // object (luxorpillar04_lvs) (1)
0453: set_object 160@ XY_rotation 0.0 0.0 angle 0.0
029B: 161@ = init_object 3494 at 5119.6543 5329.0361 45.695 // object (luxorpillar04_lvs) (1)
0453: set_object 161@ XY_rotation 0.0 0.0 angle 0.0
029B: 162@ = init_object 8185 at 5096.64063 5228.5 34.8066 // object (vgsSredbrix02) (7)
0453: set_object 162@ XY_rotation 0.0 0.0 angle 0.0
029B: 163@ = init_object 8185 at 5129.17285 5123.50488 35.9213 // object (vgsSredbrix02) (6)
0453: set_object 163@ XY_rotation 0.0 270.0 angle 0.0
029B: 164@ = init_object 8650 at 5149.71484 5324.89404 35.4979 // object (shbbyhswall06_lvs) (6)
0453: set_object 164@ XY_rotation 0.0 0.0 angle 64.0
029B: 165@ = init_object 8650 at 5107.73242 5323.73438 35.4979 // object (shbbyhswall06_lvs) (6)
0453: set_object 165@ XY_rotation 0.0 0.0 angle 296.005
029B: 166@ = init_object 6959 at 5075.77051 5357.29199 40.0626 // object (vegasNbball1) (14)
0453: set_object 166@ XY_rotation 0.0 0.0 angle 39.996
029B: 167@ = init_object 6959 at 5185.18164 5354.12207 40.0626 // object (vegasNbball1) (15)
0453: set_object 167@ XY_rotation 0.0 0.0 angle 39.996
029B: 168@ = init_object 6959 at 5084.6377 5037.0703 43.9873 // object (vegasNbball1) (6)
0453: set_object 168@ XY_rotation 0.0 0.0 angle 0.0
029B: 169@ = init_object 6959 at 5084.6626 5038.83545 43.9873 // object (vegasNbball1) (6)
0453: set_object 169@ XY_rotation 0.0 0.0 angle 0.0
029B: 170@ = init_object 8650 at 5081.74512 5025.49023 44.9881 // object (shbbyhswall06_lvs) (7)
0453: set_object 170@ XY_rotation 0.0 0.0 angle 90.0
029B: 171@ = init_object 8650 at 5081.74072 5050.34229 44.9881 // object (shbbyhswall06_lvs) (7)
0453: set_object 171@ XY_rotation 0.0 0.0 angle 90.0
029B: 172@ = init_object 8650 at 5096.73145 5037.98926 44.8131 // object (shbbyhswall06_lvs) (7)
0453: set_object 172@ XY_rotation 0.0 0.0 angle 0.0
029B: 173@ = init_object 8650 at 5054.0083 5025.4873 44.9881 // object (shbbyhswall06_lvs) (7)
0453: set_object 173@ XY_rotation 0.0 0.0 angle 90.0
029B: 174@ = init_object 8650 at 5051.62354 5050.34717 44.9881 // object (shbbyhswall06_lvs) (7)
0453: set_object 174@ XY_rotation 0.0 0.0 angle 90.0
029B: 175@ = init_object 6959 at 5068.10889 5038.82178 52.1124 // object (vegasNbball1) (6)
0453: set_object 175@ XY_rotation 0.0 0.0 angle 0.0
029B: 176@ = init_object 6959 at 5067.97217 5036.7251 52.1124 // object (vegasNbball1) (6)
0453: set_object 176@ XY_rotation 0.0 0.0 angle 0.0
029B: 177@ = init_object 8650 at 5061.89551 5051.02393 44.9881 // object (shbbyhswall06_lvs) (7)
0453: set_object 177@ XY_rotation 0.0 0.0 angle 90.0
029B: 178@ = init_object 8650 at 5063.21387 5051.68066 44.9881 // object (shbbyhswall06_lvs) (7)
0453: set_object 178@ XY_rotation 0.0 0.0 angle 90.0
029B: 179@ = init_object 8650 at 5063.18262 5050.97363 44.9881 // object (shbbyhswall06_lvs) (7)
0453: set_object 179@ XY_rotation 0.0 0.0 angle 90.0
029B: 180@ = init_object 8650 at 5064.45996 5024.81494 44.9881 // object (shbbyhswall06_lvs) (7)
0453: set_object 180@ XY_rotation 0.0 0.0 angle 90.0
029B: 181@ = init_object 8650 at 5061.74316 5023.27539 43.188 // object (shbbyhswall06_lvs) (7)
0453: set_object 181@ XY_rotation 0.0 0.0 angle 90.0
029B: 182@ = init_object 8650 at 5080.3042 5037.98926 52.8882 // object (shbbyhswall06_lvs) (7)
0453: set_object 182@ XY_rotation 0.0 0.0 angle 0.0
029B: 183@ = init_object 8650 at 5065.44824 5050.52197 53.1381 // object (shbbyhswall06_lvs) (7)
0453: set_object 183@ XY_rotation 0.0 0.0 angle 90.0
029B: 184@ = init_object 8650 at 5065.4292 5025.40088 53.1381 // object (shbbyhswall06_lvs) (7)
0453: set_object 184@ XY_rotation 0.0 0.0 angle 90.0
029B: 185@ = init_object 9918 at 5042.04492 5037.97363 40.8875 // object (posh2_sfe) (3)
0453: set_object 185@ XY_rotation 0.0 0.0 angle 270.74
029B: 186@ = init_object 3494 at 5096.01074 5049.91602 40.3211 // object (luxorpillar04_lvs) (1)
0453: set_object 186@ XY_rotation 0.0 0.0 angle 0.0
029B: 187@ = init_object 3494 at 5085.33447 5049.90332 40.3211 // object (luxorpillar04_lvs) (1)
0453: set_object 187@ XY_rotation 0.0 0.0 angle 0.0
029B: 188@ = init_object 3494 at 5090.38623 5049.86914 40.3211 // object (luxorpillar04_lvs) (1)
0453: set_object 188@ XY_rotation 0.0 0.0 angle 0.0
029B: 189@ = init_object 3494 at 5080.38184 5049.88477 40.3211 // object (luxorpillar04_lvs) (1)
0453: set_object 189@ XY_rotation 0.0 0.0 angle 0.0
029B: 190@ = init_object 3494 at 5095.99707 5025.93506 40.3211 // object (luxorpillar04_lvs) (1)
0453: set_object 190@ XY_rotation 0.0 0.0 angle 0.0
029B: 191@ = init_object 3494 at 5095.98779 5038.1875 40.3211 // object (luxorpillar04_lvs) (1)
0453: set_object 191@ XY_rotation 0.0 0.0 angle 0.0
029B: 192@ = init_object 3494 at 5095.95215 5042.09082 40.3211 // object (luxorpillar04_lvs) (1)
0453: set_object 192@ XY_rotation 0.0 0.0 angle 0.0
029B: 193@ = init_object 3494 at 5095.99805 5046.47412 40.3211 // object (luxorpillar04_lvs) (1)
0453: set_object 193@ XY_rotation 0.0 0.0 angle 0.0
029B: 194@ = init_object 3494 at 5095.89355 5034.4375 40.3211 // object (luxorpillar04_lvs) (1)
0453: set_object 194@ XY_rotation 0.0 0.0 angle 0.0
029B: 195@ = init_object 3494 at 5095.9751 5029.90674 40.3211 // object (luxorpillar04_lvs) (1)
0453: set_object 195@ XY_rotation 0.0 0.0 angle 0.0
029B: 196@ = init_object 3494 at 5079.85449 5049.8623 48.4211 // object (luxorpillar04_lvs) (1)
0453: set_object 196@ XY_rotation 0.0 0.0 angle 0.0
029B: 197@ = init_object 3494 at 5079.81006 5025.88281 48.4211 // object (luxorpillar04_lvs) (1)
0453: set_object 197@ XY_rotation 0.0 0.0 angle 0.0
029B: 198@ = init_object 3494 at 5086.23828 5026.13525 40.3211 // object (luxorpillar04_lvs) (1)
0453: set_object 198@ XY_rotation 0.0 0.0 angle 0.0
029B: 199@ = init_object 3494 at 5091.31494 5026.06104 40.3211 // object (luxorpillar04_lvs) (1)
0453: set_object 199@ XY_rotation 0.0 0.0 angle 0.0
029B: 200@ = init_object 3494 at 5081.28418 5025.92627 40.3211 // object (luxorpillar04_lvs) (1)
0453: set_object 200@ XY_rotation 0.0 0.0 angle 0.0
029B: 201@ = init_object 3494 at 5079.84082 5038.26709 48.4211 // object (luxorpillar04_lvs) (1)
0453: set_object 201@ XY_rotation 0.0 0.0 angle 0.0
029B: 202@ = init_object 3494 at 5079.80322 5042.36621 48.4211 // object (luxorpillar04_lvs) (1)
0453: set_object 202@ XY_rotation 0.0 0.0 angle 0.0
029B: 203@ = init_object 3494 at 5079.86523 5046.37109 48.4211 // object (luxorpillar04_lvs) (1)
0453: set_object 203@ XY_rotation 0.0 0.0 angle 0.0
029B: 204@ = init_object 3494 at 5079.70068 5034.26514 48.4211 // object (luxorpillar04_lvs) (1)
0453: set_object 204@ XY_rotation 0.0 0.0 angle 0.0
029B: 205@ = init_object 3494 at 5079.8208 5029.81494 48.4211 // object (luxorpillar04_lvs) (1)
0453: set_object 205@ XY_rotation 0.0 0.0 angle 0.0
029B: 206@ = init_object 8650 at 5080.3037 5037.9893 44.8882 // object (shbbyhswall06_lvs) (7)
0453: set_object 206@ XY_rotation 0.0 0.0 angle 0.0
029B: 207@ = init_object 3494 at 5069.59668 5050.08057 48.4211 // object (luxorpillar04_lvs) (1)
0453: set_object 207@ XY_rotation 0.0 0.0 angle 0.0
029B: 208@ = init_object 3494 at 5065.94434 5050.01709 48.4211 // object (luxorpillar04_lvs) (1)
0453: set_object 208@ XY_rotation 0.0 0.0 angle 0.0
029B: 209@ = init_object 3494 at 5062.41602 5050.03027 48.4211 // object (luxorpillar04_lvs) (1)
0453: set_object 209@ XY_rotation 0.0 0.0 angle 0.0
029B: 210@ = init_object 3494 at 5072.79395 5050.03857 48.4211 // object (luxorpillar04_lvs) (1)
0453: set_object 210@ XY_rotation 0.0 0.0 angle 0.0
029B: 211@ = init_object 3494 at 5076.44434 5050.10205 48.4211 // object (luxorpillar04_lvs) (1)
0453: set_object 211@ XY_rotation 0.0 0.0 angle 0.0
029B: 212@ = init_object 3494 at 5069.82666 5025.9043 48.4211 // object (luxorpillar04_lvs) (1)
0453: set_object 212@ XY_rotation 0.0 0.0 angle 0.0
029B: 213@ = init_object 3494 at 5073.09912 5025.82422 48.4211 // object (luxorpillar04_lvs) (1)
0453: set_object 213@ XY_rotation 0.0 0.0 angle 0.0
029B: 214@ = init_object 3494 at 5076.57715 5025.85889 48.4211 // object (luxorpillar04_lvs) (1)
0453: set_object 214@ XY_rotation 0.0 0.0 angle 0.0
029B: 215@ = init_object 3494 at 5066.32227 5025.86963 48.4211 // object (luxorpillar04_lvs) (1)
0453: set_object 215@ XY_rotation 0.0 0.0 angle 0.0
029B: 216@ = init_object 3494 at 5062.66699 5025.81592 48.4211 // object (luxorpillar04_lvs) (1)
0453: set_object 216@ XY_rotation 0.0 0.0 angle 0.0
029B: 217@ = init_object 8650 at 5136.23535 5345.01758 35.8966 // object (shbbyhswall06_lvs) (5)
0453: set_object 217@ XY_rotation 0.0 0.0 angle 0.0
029B: 218@ = init_object 8650 at 5136.21729 5360.62207 35.8825 // object (shbbyhswall06_lvs) (5)
0453: set_object 218@ XY_rotation 0.0 0.0 angle 0.0
029B: 219@ = init_object 8650 at 5121.19238 5345.21094 36.3274 // object (shbbyhswall06_lvs) (5)
0453: set_object 219@ XY_rotation 0.0 0.0 angle 0.0
029B: 220@ = init_object 8650 at 5121.19678 5360.90186 36.3274 // object (shbbyhswall06_lvs) (5)
0453: set_object 220@ XY_rotation 0.0 0.0 angle 0.0
029B: 221@ = init_object 8650 at 5175.92188 4965.21484 35.4979 // object (shbbyhswall06_lvs) (6)
0453: set_object 221@ XY_rotation 0.0 0.0 angle 270.0
029B: 222@ = init_object 8650 at 5175.5625 4965.22363 40.0999 // object (shbbyhswall06_lvs) (6)
0453: set_object 222@ XY_rotation 16.271 0.0 angle 270.0
029B: 223@ = init_object 8650 at 5171.89111 4965.20654 36.2551 // object (shbbyhswall06_lvs) (6)
0453: set_object 223@ XY_rotation 16.271 0.0 angle 270.0
029B: 224@ = init_object 8650 at 5172.49268 4965.21289 34.4755 // object (shbbyhswall06_lvs) (6)
0453: set_object 224@ XY_rotation 16.271 0.0 angle 270.0
029B: 225@ = init_object 8650 at 5173.00342 4965.24902 32.7449 // object (shbbyhswall06_lvs) (6)
0453: set_object 225@ XY_rotation 16.271 0.0 angle 270.0
029B: 226@ = init_object 5720 at 5189.92773 4949.51953 34.207 // object (holbuild02_law) (6)
0453: set_object 226@ XY_rotation 0.0 0.0 angle 90.0
029B: 227@ = init_object 16684 at 5100.5957 5231.8457 34.5789 // object (cn2_rnway_bit) (1)
0453: set_object 227@ XY_rotation 0.0 0.0 angle 90.0
029B: 228@ = init_object 16684 at 5151.50098 5229.27637 34.6617 // object (cn2_rnway_bit) (2)
0453: set_object 228@ XY_rotation 0.078 0.0 angle 90.0
029B: 229@ = init_object 16684 at 5147.44434 5306.01953 34.9547 // object (cn2_rnway_bit) (2)
0453: set_object 229@ XY_rotation 1.0 0.0 angle 0.0
029B: 230@ = init_object 16684 at 5102.9707 4992.52539 34.5585 // object (cn2_rnway_bit) (1)
0453: set_object 230@ XY_rotation 0.0 0.0 angle 90.0
029B: 231@ = init_object 16684 at 5152.70117 4984.31836 34.6719 // object (cn2_rnway_bit) (2)
0453: set_object 231@ XY_rotation 0.077 0.0 angle 89.995
029B: 232@ = init_object 16684 at 5201.25146 5033.91846 34.7548 // object (cn2_rnway_bit) (2)
0453: set_object 232@ XY_rotation 358.656 0.0 angle 0.0
029B: 233@ = init_object 16684 at 5192.86523 4981.33203 35.0881 // object (cn2_rnway_bit) (2)
0453: set_object 233@ XY_rotation 0.0 0.0 angle 0.0
029B: 234@ = init_object 16684 at 5141.18457 5359.09766 35.6917 // object (cn2_rnway_bit) (2)
0453: set_object 234@ XY_rotation 0.0 0.0 angle 0.0
029B: 235@ = init_object 8185 at 5127.75781 5383.2207 33.772 // object (vgsSredbrix02) (4)
0453: set_object 235@ XY_rotation 0.0 0.0 angle 90.0
029B: 236@ = init_object 5720 at 5079.62744 4948.69385 34.207 // object (holbuild02_law) (6)
0453: set_object 236@ XY_rotation 0.0 0.0 angle 267.745
029B: 237@ = init_object 6959 at 5138.16064 5349.74023 27.5058 // object (vegasNbball1) (8)
0453: set_object 237@ XY_rotation 0.0 90.0 angle 0.0
029B: 238@ = init_object 8650 at 5081.57471 4962.9873 35.8039 // object (shbbyhswall06_lvs) (6)
0453: set_object 238@ XY_rotation 0.0 0.0 angle 270.0
029B: 239@ = init_object 6959 at 5119.06543 5349.87988 27.5058 // object (vegasNbball1) (8)
0453: set_object 239@ XY_rotation 0.0 90.0 angle 0.0
029B: 240@ = init_object 6959 at 5070.62598 4945.34961 35.0373 // object (vegasNbball1) (8)
0453: set_object 240@ XY_rotation 0.0 0.0 angle 0.0
029B: 241@ = init_object 6959 at 5152.93262 4948.38379 35.0373 // object (vegasNbball1) (8)
0453: set_object 241@ XY_rotation 0.0 0.0 angle 0.0
029B: 242@ = init_object 6959 at 5193.98584 4950.07178 35.0373 // object (vegasNbball1) (8)
0453: set_object 242@ XY_rotation 0.0 0.0 angle 0.0
029B: 243@ = init_object 1381 at 5128.63477 5292.88623 37.2112 // object (MagnoCrane_04) (1)
0453: set_object 243@ XY_rotation 356.568 0.0 angle 0.0
029B: 244@ = init_object 1381 at 5128.59375 5032.85645 37.2112 // object (MagnoCrane_04) (2)
0453: set_object 244@ XY_rotation 3.433 0.0 angle 0.0
029B: 245@ = init_object 5720 at 5035.52295 5235.05713 58.6626 // object (holbuild02_law) (4)
0453: set_object 245@ XY_rotation 0.0 0.0 angle 270.0
029B: 246@ = init_object 5720 at 5035.55322 5266.2666 58.6626 // object (holbuild02_law) (4)
0453: set_object 246@ XY_rotation 0.0 0.0 angle 270.0
029B: 247@ = init_object 6959 at 5078.4087 5035.5962 31.8337 // object (vegasNbball1) (6)
0453: set_object 247@ XY_rotation 0.0 90.0 angle 0.0
029B: 248@ = init_object 6959 at 5078.3579 5040.3467 31.8337 // object (vegasNbball1) (6)
0453: set_object 248@ XY_rotation 0.0 90.0 angle 0.0
029B: 249@ = init_object 6959 at 5191.7783 5242.7695 51.8293 // object (vegasNbball1) (6)
0453: set_object 249@ XY_rotation 0.0 0.0 angle 0.0
029B: 250@ = init_object 6959 at 5191.7783 5249.314 51.8549 // object (vegasNbball1) (6)
0453: set_object 250@ XY_rotation 0.0 0.0 angle 0.0
camera.SetBehindPlayer()
camera.Restore_WithJumpCut()
072A: put_actor $player_actor into_car 717@ driverseat
player.CanMove(0) = false
018C: play_sound 1062 at 0.0 0.0 0.0   // music play
wait 1000
0ACB: show_styled_text "3" time 1000 style 5

018C: play_sound 1056 at 0.0 0.0 0.0  
wait 1000

0ACB: show_styled_text "2" time 1000 style 5

018C: play_sound 1056 at 0.0 0.0 0.0  
wait 1000

0ACB: show_styled_text "1" time 1000 style 5

018C: play_sound 1056 at 0.0 0.0 0.0  
wait 1000

0ACB: show_styled_text "GO!!!" time 1000 style 5

018C: play_sound 1057 at 0.0 0.0 0.0  
player.CanMove(0) = true
                                //   1056 1057


018C: play_sound 1063 at 0.0 0.0 0.0                                                        
0615: define_AS_pack_begin 415@

05D1: AS_actor -1 drive_car  -1 to  5112.8306 5009.6709 36.2455 speed 85.0 2 model #NULL 5
05D1: AS_actor -1 drive_car  -1 to  5146.1641 5011.835 36.187 speed 35.0 2 model #NULL 5
05D1: AS_actor -1 drive_car  -1 to   5144.311 5305.0723 35.8522 speed 85.0 2 model #NULL 5
05D1: AS_actor -1 drive_car  -1 to   5110.0088 5298.2505 35.7331 speed 35.0 2 model #NULL 5
05D1: AS_actor -1 drive_car  -1 to  5111.9399 5184.2642 35.493  speed 85.0 2 model #NULL 5


0643: set_AS_pack 415@ loop 1

0618: assign_actor 500@ to_AS_pack 415@
0618: assign_actor 501@ to_AS_pack 415@
0618: assign_actor 502@ to_AS_pack 415@
0618: assign_actor 503@ to_AS_pack 415@
0618: assign_actor 504@ to_AS_pack 415@
0618: assign_actor 505@ to_AS_pack 415@
0618: assign_actor 506@ to_AS_pack 415@
061B: remove_references_to_AS_pack 415@



0249: release_model 8185
0249: release_model 3452
0249: release_model 3453
0249: release_model 10023
0249: release_model 8397
0249: release_model 2745
0249: release_model 3462
0249: release_model 3471
0249: release_model 14467
0249: release_model 3441
0249: release_model 3494
0249: release_model 3502
0249: release_model 6235
0249: release_model 3440
0249: release_model 8650
0249: release_model 3980
0249: release_model 9918
0249: release_model 6959
0249: release_model 6965
0249: release_model 970
0249: release_model 5720
0249: release_model 6964
0249: release_model 14617
0249: release_model 14616
0249: release_model 16684
0249: release_model 1381
//00A1: put_actor $PLAYER_ACTOR at 5191.7783 5249.314 51.8549 

:exit
wait 0
if
0ADC:   test_cheat "exit"

jf @exit
01B7: release_weather

0ACD: show_text_highpriority "Map closing" time 3000
audiostream.Release($crowd6)
audiostream.Release($crowd5)
audiostream.Release($crowd4)
audiostream.Release($crowd3)
audiostream.Release($crowd2)
audiostream.Release($crowd1)
mission_cleanup
end_Thread